Pixotope 24.1.0 unlocks capabilities for broadcasters to take their digital productions to the following stage, enabling new inventive prospects whereas enhancing operational effectivity and reliability.
The new launch of Pixotope totally integrates Unreal Engine 5.4, opening up the power to design movement and manufacturing graphics straight in Pixotope 24.1.0. With this integration Pixotope now presents a full broadcast graphics resolution for simplified and streamlined augmented actuality (AR), digital studio, prolonged actuality (XR) and character generator (CG) workflows with Unreal Motion Design.
In addition, Pixotope revals, “this release features an arsenal of innovative updates designed to empower broadcasters with the tools to enhance creativity and reduce complexity in virtual production workflows. The result is that it is easier and more efficient than ever for broadcasters of all sizes to push the boundaries of immersive storytelling to grow and retain their audience to drive new revenue opportunities.”
“Broadcasters are constantly seeking ways to differentiate their programming. With Pixotope 24.1.0, we’re providing them with powerful tools to leverage Unreal graphics in their live broadcasts without complicating their workflows,” says Gideon Ferber, SVP of Product at Pixotope. “For broadcasters, these creative capabilities translate into unique revenue opportunities. For example, they can integrate clever advertising seamlessly within programming, effectively monetizing 3-dimensional space that previously had little to no value.”
With the mixing of Unreal Engine 5.4, Pixotope 24.1.0 delivers industry-leading movement design capabilities, permitting for complicated 2D movement graphics straight throughout the engine. This allows broadcasters to take their on-air branding and visible storytelling to new heights, creating extra partaking and immersive viewer experiences. With this integration, broadcasters can now simply produce extremely detailed and photograph sensible visible results, enhancing each storytelling and visible enchantment.
Complex broadcast graphics pipelines simplified
In addition to the improved inventive capabilities of Unreal Engine 5.4, Pixotope’s broadcast graphics resolution is simple for broadcasters to onboard. With Pixotope and Erizos Studio under one roof, customers get, PIxotope says, “simplified, streamlined, and familiar template-based workflows. This allows broadcasters to control multiple graphics engines and various aspects of their show simultaneously, integrating with newsroom control systems using the MOS protocol and supporting automation-driven playouts. These template-based workflows enable broadcasters to easily deliver compelling visual stories to viewers, seamlessly integrating real-time AR, XR, and virtual studio graphics into their live broadcasts.”
Gideon provides, “Broadcasters today face the dual challenge of producing high-quality content while managing tight budgets and complex workflows. By automating complex tasks and reducing the need for extensive technical resources with ease of use updates, broadcasters can optimize their workflows to get engaging content out faster and more often.”
New options and updates in Pixotope 24.1.0
Pixotope 24.1.0 contains the next new options and capabilities that dramatically enhance effectivity and scale back complexity:
Creative Enhancements
- Hybrid XR Wall Capabilities that allow 2D Media Playback on LED partitions, increasing the use instances to incorporate each 2D and 3D graphics, providing a versatile resolution to altering manufacturing wants.
- Chroma Screen Actor defines areas the place the keyer can be energetic, making certain clean transitions between digital and bodily units and bettering the standard of hybrid studio productions by managing keying extra successfully.
Other inventive enhancements accessible in Pixotope 24.1.0 through Unreal 5.4 help embody:
- Character Rigging Enhancements
- Heterogeneous Volume Rendering
- Motion Matching for Animators
- Rendering Improvements
Streamlined Set Up & Operation
- Automatic Delay Detection mechanically calibrates delays between video and monitoring, saving time and lowering errors by simplifying synchronization processes.
- Data Mapper permits customers to bind exterior information to graphics with no need complicated blueprints, lowering technical complexity and easing information integration into visible components.
- Embedded Tracking information straight throughout the engine, eliminates the necessity for extra tools (particularly helpful for distant productions), saving time and lowering the necessity for knowledgeable calibration.
- Simplified Color Pipeline simplifies the setup course of for managing coloration areas and profiles, making certain constant coloration high quality and straightforward administration of coloration settings.
- Template-Based Workflows simplify the creation course of, enabling customers to provide high-quality visuals extra simply.
- XR/Video Wall Improvements provide new choices for mapping media inputs and producing guide twins for XR partitions, enhancing flexibility and management over XR setups.
Resilience & Reliability
- Server Failover improves redundancy and security for pipelines, making certain productions proceed easily even when a server fails.
Pixotope 24.1.0 is accessible instantly to all Pixotope prospects.