“We have different characters who use the same weapons and same grappling as common factors,” Lee notes, mentioning the baseline gameplay similarities. “The different characters have different skills which players can experience as they embark on different quests. We also have a co-op system so players can see the other characters’ experiences as well.”
Frenetic Action and Customization
Though gamers can enterprise off and full quests on their very own (with the builders acutely aware of designing The First Descendant to accommodate this), Lee believes the sport really thrives as a cooperative expertise. Teams of as much as 4 gamers can take part on quests collectively as they discover the distinct areas of the Ingris Continent. When going through waves of enemies uniquely tailor-made to every area and the Colossal Bosses the place The First Descendant escalates its third-person shooter motion, having the additional firepower with allies current is particularly appreciated.
“We planned each of the enemies to be structured within the world of this game. Each enemy has functions, for example, some will create a protective shield around themselves. Each enemy has their own abilities and skills,” Lee explains. “We put a lot of detailed effort into designing the Colossal Bosses, in terms of the mechanics, designs, and overall structure of the bosses to make for a more interesting and dynamic battle experience that we have in the game.”
A Full Invitation Into the World of The First Descendant
Nexon has steadily been branching extensively into the North American market, significantly after the success of the web workforce shooter The Finals this previous December. For The First Descendant, Nexon is rolling out an formidable launch, with the sport out there in 12 completely different languages at launch and launched on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC. In creating The First Descendant for a number of platforms to place it earlier than the most important doable viewers, Nexon was complimented for his or her efforts in getting such a big sport to run on previous-generation residence consoles.
“Microsoft and Sony were really impressed with how we got the game onto Xbox One and PlayStation 4 because our game was developed in Unreal Engine 5,” Lee recollects. “We worked so hard on the optimization of the game, and they were really impressed.”
Apart from the Descendants themselves, the sport has an enormous system of customization choices available to the gamers, together with weapon loadouts, skins for every of the Descendants, modules to reinforce the assorted character talents, and extra, with a whole bunch of mixtures doable at launch. With The First Descendant at all times supposed to be a live-service sport, Lee hints at quite a few seasons of future content material already deliberate to comply with after the sport’s launch, which is not going to solely add extra customization and extra playable characters however advance the sport’s overarching narrative.
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