The first query is tough to reply with certainty. You can attempt to say the issue is “quality,” and that’s definitely no less than partially true in some circumstances. However, it’s not essentially true within the case of two of the largest video games talked about above: Marvel’s Midnight Suns and Guardians of the Galaxy. Perhaps these video games weren’t for everybody, however they have been each extremely well-reviewed titles from some fairly big-name studios.
Yet, the studio concerned could also be a part of the issue within the case of Guardians of the Galaxy. No, I’m not speaking in regards to the exceptional job that developer Eidos-Montréal did; I’m speaking in regards to the stigma surrounding Square Enix’s Marvel tasks following the failures of Avengers. Despite the various variations between these video games, their similarities proved to be a bit of too shut for consolation for the not too long ago burnt. Both have been “from Square Enix” and each gave off “kind of MCU, but not really” vibes. It’s additionally not just like the Guardians of the Galaxy advertising and marketing crew may merely state that one recreation wasn’t really being made by the builders of that different Square Enix Marvel recreation you hated.
For that matter, it in all probability didn’t assist that Guardians represented a departure for Eidos-Montréal who hadn’t launched a significant new recreation in fairly a while and have been greatest recognized for his or her rebooted Deus Ex titles. You may say one thing similar about Midnight Suns. It was, in spite of everything, a recreation made by the XCOM studio that appears sort of like XCOM however was really a card-based technique recreation (although not a CCG). The recreation was largely distinctive, however a lot time was wasted attempting to speak what it’s and why individuals needs to be inquisitive about it.
Communication has been one thing of a problem with Marvel video games, usually. The MCU has educated trendy Marvel audiences to count on a reasonably uniform expertise. Similar types, acquainted faces, and persevering with storylines. The determination to divorce current Marvel video games from the MCU is seemingly splendid from a artistic standpoint (extra on that in a bit), however don’t underestimate the confusion it has brought on.
A Guardians of the Galaxy recreation launched years after one Guardians of the Galaxy film and years earlier than one other? One Marvel recreation that’s a reasonably linear action-adventure title, one other that’s a card-based technique recreation, and one other that’s a Destiny-like dwell service recreation (none of which have been dealt with by studios with notable expertise in these genres)? The presumed goal audiences for these video games don’t all the time know what to make of them at a look, and their eventual high quality isn’t essentially sufficient to avoid wasting them from speedy obscurity because of that confusion.
Right now, Marvel video games range wildly by way of their high quality, pedigree, style, and releases in relation to notable MCU tasks they might share some components with at a look. Some of these components shouldn’t matter as a lot as they do, but when we’re simply speaking about gross sales efficiency, then they clearly do matter to no less than some extent.
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