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Tech Reviews: Blackmagic’s DaVinci Resolve 20, Autodesk’s Maya MotionMaker

Resolve 20.jpg





This article was written for the

July-August ’25 issue of Animation Magazine (No. 351).




DaVinci Resolve 20

Blackmagic has formally launched DaVinci Resolve 20, and the record of additives and augmentations is big. Since I’ll by no means have the ability to cowl every thing, I like to recommend you go to the official web site to get your complete record later.

The Cut and Edit pages have a handful of latest (or higher) AI instruments to assist with these duties which might be time-consuming to do manually however should be achieved first to get to the artistic stuff. One instance is the AI IntelliScript operate, which is tremendous useful for interview shoots the place you want to transcribe dialog to textual content. You can carry it again into AI IntelliScript, layer in your totally different cameras, and Resolve will do a tough assemble edit based mostly on who’s speaking. Further, there are some AI audio instruments, just like the AI Dialogue Matcher, which may steadiness the tone, stage and reverb between dialogue that will have been recorded in several locales with totally different mics and such. And AI Voice Convert can change one voice to a different — it has default voices, however you’ll be able to prepare new voices when you have sufficient materials to coach with — and permission. The AI Music Editor can lengthen music by discovering applicable transition factors. Meanwhile, AI Detect Music autodetects the beats and may show the beats on the timeline and snap to these beats — which is nice for music movies, promo spots and demo reels.

Moving over to the Fusion web page, there’s strong help for Deep Compositing and native help for Cryptomattes. Layered information like PSD and multichannel EXRs might be damaged out into these layers (which can be supported within the Edit web page). Vector warping is accessible for optical-flow-type monitoring onto deforming surfaces. And one small addition, which I feel is de facto essential, is that you may view your comp by the grade that has been utilized within the Color web page.

Speaking of the Color web page, the AI Magic Mask has been up to date in order that the masks choice is now a degree moderately than a spline, which helps scale back errors as a result of altering shapes or issues that go offscreen, and there are paint instruments for including and eradicating components of the masks when the AI isn’t AI-ing as nicely. The AI Depth Map has additionally been beefed as much as make extra correct calculations for figuring out the depth of objects within the scene. And there’s a fairly unbelievable Color Warper software, which offers a extra intuitive methodology for shifting colours than conventional colour wheels the place you utilize a chromaticity diagram to see which colour within the spectrum you might be coming from (sampled with an eyedropper in your image) after which dragging a spline to the colour you need it to develop into. It comes with parameters to refine the unfold of the impact — that means how broad your change reaches throughout the hue spectrum.

Fairlight has its personal set of AI instruments, which embody an AI Audio Assistant that may construct an preliminary sound combine for you, not solely balancing totally different tracks however organizing these tracks. And AI IntelliCut can take away silences, checkerboard audio system and arrange ADR cues. You also can preset chains of FX that you just incessantly apply to sound clips.

I’m fairly certain this covers solely 15% of the additions and adjustments in Resolve 20, however I needed so as to add yet another — help for Apple ProRes on Windows. Finally!

blackmagicdesign.com/products/davinciresolve

Price: $295 (lifetime license)

 


 

 

Maya MotionMaker

Maya MotionMaker

Character animation, particularly locomotion (working, strolling, and many others.), is de facto time-consuming and requires a sure set of expertise — aka it’s laborious. There are loads of motion-capture libraries to faucet into to get you in your method. And though you’ll be able to layer keyframe animation on prime of it, you might be locked into these sorts of motions, except you might have an Xsens go well with or motion-capture system — however at that time, you might be engaged on one other stage than many people.

To reply this want, Autodesk has been creating a locomotion system known as MotionMaker, which is a machine-learning-based movement system that has been skilled on hours of movement knowledge captured at its studio. It’s managed by a movement path that you just lay down with conventional keyframes, and based mostly on that path, MotionMaker calculates the gait of the character, together with speedups, slowdowns and turns, shifting up and down terrain (to an extent). And you’ll be able to even add jumps (extra cue-based actions are within the works).

It is at the moment restricted to a person, a girl and a canine (which is form of cool and distinctive). But you’ll be able to take the bottom animated character and retarget the generated animation onto your individual biped character. Presumably you are able to do it with the canine too, however I’m guessing the biped retargeting instruments are extra ubiquitous. Plus, the generated knowledge is handled as common animation knowledge and it’s on a personality rig, so you’ll be able to layer animation on prime, mix between keyframed animation and MotionMaker animation, and mix with different motion-capture clips. For instance, leaping from a excessive wall and touchdown (motion-capture clip) after which working down the alley (MotionMaker). Furthermore, it really works with Live Link — so you’ll be able to port the movement over to Unreal Engine.

There are different instruments to finesse the animation like pace ramping, adjusting the dimensions of the movement, tweaking the orientation of the motion (like turning sideways moderately than strolling straight down the trail) and a few instruments for finessing foot-slides.

It’s a cool thought, and in its present state, I can see it being actually helpful for rapidly blocking out concepts for animation and previz. Think of it like a sketch, so a director can log off on timing and blocking earlier than it’s handed over to the animation group. This may sound like a slight, however it’s not. You ought to understand that we’re within the very early phases of this software — a new child in comparison with the way more mature host that’s Maya. The growth group has determined to incorporate it within the newest construct of Maya 2026 so it may well get suggestions from the animation neighborhood to make it a extra strong manufacturing software. There are plans for extra sorts of movement, extra advanced movement, facial movement seize and the flexibility to coach with your individual motion-capture knowledge. I do see some promising makes use of sooner or later for MotionMaker.

help.autodesk.com/view/MAYAUL/2026/ENU/

Price: Autodesk Maya is $245 month-to-month or $1,946 yearly

 


 

Software evaluations have been written after being examined on a Puget Workstation AMD Ryzen Threadripper PRO 7975WX 4.0GHz 32 Core 350W: 128GB DDR5-5600 RAM and NIVIDIA RTX 6000 Ada Ge 48GB PCI-E. (pugetsystems.com)

Todd Sheridan Perry is an award-winning VFX supervisor and digital artist whose latest credit embody I’m a Virgo, For All Mankind and Black Panther. He might be reached at todd@teaspoonvfx.com.

 

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